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  16. Feb 17, 2011
    • Soren Jorvang's avatar
      OS X' IOBluetooth class requires that device discovery and device · fa80f407
      Soren Jorvang authored
      connection establishment be done in the same thread, which caused
      problems when the now persistent device connections could be
      initiated by either opening the wiimote config dialog or starting
      the emulation.
      
      This same thread doesn't necessarily have to be the main (GUI)
      thread, but it fits with the current other init case in the wiimote
      config dialog and doing it in the main thread and would be required
      if we should want to use the IOBluetoothUI framework in the future
      for having the user input a pairing key for permanent syncing.
      
      Also move a few other bits of code from the emu thread function
      into Init() and Shutdown() so it only does those things that need
      to be in that thread's context. I am not sure about video setup
      so I have left that in EmuThread() for now.
      
      
      git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7188 8ced0084-cf51-0410-be5f-012b33b47a6e
      fa80f407
  17. Feb 02, 2011
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    • Soren Jorvang's avatar
      Meta: · 664cea45
      Soren Jorvang authored
      Using Unix tools to operate on a tree containing filename with spaces in them
      is really annoying, so rename the handful of instances where there were spaces.
      
      Host.cpp has never been used.
      
      Games tend to lookup the following directories that we don't yet have anything
      to put in, so prepopulate them in Data/User/Wii:
      
      title/00010001
      title/00010002
      title/00010003
      title/00010004
      title/00010005
      title/00010006
      title/00010007
      meta
      shared2/title
       
      Set eol-style native on a number of text files which didn't already have it.
      
      
      git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
      664cea45
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